Hooray!
The last few months, I think beginning in September 2008, I started development of an iPhone game together with a close friend of mine, Holger Weissböck. We had wanted to start a joint project since the time we went to school together – actually, this is where our “brand-name” incognitek comes from. And now, 10 years later (oh my), we finally succeeded.
It's not a big game, we wanted to start with something simple – we already have enough experience in overly ambitious projects stranding somewhere half-finished. So we cooperated with the company I am working for, funworld, and re-created one of the most successful games on their touch screen terminal “PHOTO PLAY”. That's (incidentally) the same thing I do for a living, as I am the main game programmer at funworld. However, the games for the terminal are programmed with C#/DirectX and, recently, ActionScript 3, so the iPhone platform and Objective C were new to me. But I always love to learn a new language, so I really enjoyed jumping into this project.
It was a tiring mission at times, first working 8-10 hours at funworld, creating one game, and then coming home and working 2-3 more hours creating another one – but taking one small step after the other, we finished the game, so it was all worth the effort. It's always this small moment at the end of a project we crave for, isn't it? The one day of fame when a project is finished, where we see that something was created out of some empty void.
Even if on that same day, we already start thinking about the next project …